toniferrari87@gmail.com
Welcome to my portfolio!
I'm a graduated student of the Bachelor's Degree in Interactive Digital Content at the University of Barcelona, and also a Master's Degree in Advanced Programming for AAA Video Games graduated from UPC School.
During the degree, I learned the basics of pure C++ and some C# and I've learnt other languages such as HTML5 and CSS
I've been working with Unity during my 4 years of degree and Visual Studio, using Github for version control.
At the master's degree I totally focused on C++ because I was required to build a custom engine and a videogame with it along my classmates.
I enjoy games that require reflexes and strategy, like MOBAs, although, my favorite saga is Final Fantasy!
I enjoy music quite a lot and know the basics of violin, guitar and I make owl sounds with my hands :D
I like to learn. Fulfill my curiosity with new knowledge feels fantastic.
Having a healthy lifestyle is a must for me! So I practice sports and watch my nutrition.
Nevertheless, I know how to do amazing hamburgers and chocolate cookies. Cooking is life!
My studies have been focused in game development, for the most part using Unity, although I've also developed games with C++ from scratch using libraries such as SDL2 and OpenGL.
2017
A simple Asteroids game implemented in C++ and SDL2. It was developed during my 2nd year at the degree. And also, its my first 2D game programmed from scratch.
My contribution:
2017
A simple app where an IA uses diferent algorithms that simulate behaviors like, Seek, Arrive, Flee, etc. Implemented with C++ and SDL2.
My contribution:
2018
An application that show how an IA uses different algorithms get to a point (goal) in a scene defined by cells. SDL2 was used to implement the graphic part.
My contribution:
2018
A simple cloth simulation using strings physics using C++, OpenGL and ImGui.
My contribution:
2018
A game made in 5 days with Unity. We're escaping a zombie apocalipsis using the phone accelerometer and collecting power-ups that will help us on the run.
Features:
2019
A VR game made with Unity, developed as End of Degree project. The player embodies a samurai that has to defeat all enemy swordsmen. Mainly developed for Oculus Rift.
My contribution:
2019
Zork clone. Implemented in C++. I developed it as the Master's Degree acess test.
Features:
2020
A C++ made Unity-like Game Engine made during the master's degree and a videogame made with the same.
My contribution:
2020
A 3D beat'em up videogame implemented with C++ and the custom engine mentioned above! It was made during the 2020 promotion of the Master's degree in Advanced Programing for AAA Videogames.
My contribution:
2021
A C++ based windows console game made from the popular board game!
Features: